Show simple item record

dc.contributor.authorCazenave, Tristan
dc.contributor.authorSaffidine, Abdallah
dc.date.accessioned2012-06-04T11:04:54Z
dc.date.available2012-06-04T11:04:54Z
dc.date.issued2011
dc.identifier.urihttps://basepub.dauphine.fr/handle/123456789/9339
dc.language.isoenen
dc.subjectGame Description Languageen
dc.subjectLanguage Compileren
dc.subject.ddc005en
dc.titleA Forward Chaining Based Game Description Language Compileren
dc.typeCommunication / Conférence
dc.description.abstractenWe present a first attempt at the compilation of the Game Description Language (GDL) using a bottom-up strategy. GDL is transformed into a normal form in which rules contain at most two predicates. The rules are then inverted to allow forward chaining and each predicate will turn into a function in the target language. Adding a fact to the knowledge base corresponds to triggering a function call. Permanent and persistent facts are detected and enable to speed up the deductions. The resulting program performs playouts at a competitive level. Experimental results show that a speed-up of more than 40% can be obtained without sacrificing scalability.en
dc.identifier.citationpages69-75en
dc.identifier.urlsitehttp://ijcai-11.iiia.csic.es/program/workshopsen
dc.description.sponsorshipprivateouien
dc.subject.ddclabelProgrammation, logiciels, organisation des donnéesen
dc.relation.conftitleGIGA 2011 -- IJCAI 2011en
dc.relation.confdate2011-07
dc.relation.confcityBareloneen
dc.relation.confcountryEspagneen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record