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dc.contributor.authorMehouachi, Chahira
dc.contributor.authorCohendet, Patrick
dc.date.accessioned2012-04-12T08:29:59Z
dc.date.available2012-04-12T08:29:59Z
dc.date.issued2010
dc.identifier.urihttps://basepub.dauphine.fr/handle/123456789/8836
dc.language.isoenen
dc.subjectdynamismen
dc.subjectvideo game industryen
dc.subject.ddc658.4en
dc.subject.classificationjelO32en
dc.subject.classificationjelL83en
dc.subject.classificationjelM14en
dc.subject.classificationjelM54en
dc.titleDisorganizing and Synchronization as Dynamic Capabilities When Creativity Mattersen
dc.typeCommunication / Conférence
dc.description.abstractenThis paper investigates the dynamic capabilities of firms in the video game industry, where these firms are at the intersections of different markets, each with its own degree of dynamism which varies also in time, and its imperatives and pace of change. In this industry, firms are required not only to have technical and evolutionary fitness but also to achieve a creative one. On the basis of 36 semi-structured interviews aimed at the development of grounded theory, temporary findings of this study, highlights how firms achieve creative fitness through an adequate use of disorganizing and synchronization capabilities, allowing them to orchestrate latent processes embodied in multiple levels in and outside of the firm.en
dc.description.sponsorshipprivateouien
dc.subject.ddclabelDirection d'entrepriseen
dc.relation.conftitleStrategic Management Society (SMS) Special Conferenceen
dc.relation.confdate2010-03
dc.relation.confcityKittiläen
dc.relation.confcountryFinlandeen


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