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dc.contributor.authorMehouachi, Chahira
dc.contributor.authorCohendet, Patrick
dc.date.accessioned2012-03-16T11:15:19Z
dc.date.available2012-03-16T11:15:19Z
dc.date.issued2011
dc.identifier.urihttps://basepub.dauphine.fr/handle/123456789/8522
dc.language.isoenen
dc.subjectManagementen
dc.subjectVideo games industryen
dc.subject.ddc658.4en
dc.subject.classificationjelM14en
dc.subject.classificationjelM54en
dc.subject.classificationjelL83en
dc.subject.classificationjelO32en
dc.titleBuilding dynamic capabilities through organizational designen
dc.typeCommunication / Conférence
dc.description.abstractenThe present paper examines the nature of dynamic capabilities, how they unfold, and their origins at multiple levels of analysis through a qualitative investigation of twenty one case studies of firms operating in the video game industry. Our results show that the origins of dynamic capabilities are not only limited to learning and knowledge management activities but incorporate also different processes of organizational design. We explain how these processes by endowing a firm with a relevant structure and culture would allow the efficient accomplishment of different meta-activities of sensing, seizing and reconfiguring and ultimately the achievement of an internal evolutionary fitness.en
dc.description.sponsorshipprivateouien
dc.subject.ddclabelDirection d'entrepriseen
dc.relation.conftitle31st Strategic Management Society (SMS) Annual Conferenceen
dc.relation.confdate2011-11
dc.relation.confcityMiamien
dc.relation.confcountryÉtats-Unisen


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