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Learning the state of nature in repeated games with incomplete information and signals

Renault, Jérôme; Tomala, Tristan (2004), Learning the state of nature in repeated games with incomplete information and signals, Games and Economic Behavior, 47, 1, p. 124-156. http://dx.doi.org/10.1016/S0899-8256(03)00153-2

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2000-42.ps (653.2Kb)
Type
Article accepté pour publication ou publié
Date
2004
Nom de la revue
Games and Economic Behavior
Volume
47
Numéro
1
Éditeur
Elsevier
Pages
124-156
Identifiant publication
http://dx.doi.org/10.1016/S0899-8256(03)00153-2
Métadonnées
Afficher la notice complète
Auteur(s)
Renault, Jérôme
Tomala, Tristan
Résumé (EN)
The motivation of this paper comes from repeated games with incomplete information and imperfect monitoring. It concerns the existence, for any payoff function, of a particular equilibrium (called completely revealing) allowing each player to learn the state of nature. We consider thus an interaction in which players, facing some incomplete information about the state of nature, exchange messages while imperfectly monitoring them. We then ask the question: can players learn the true state even under unilateral deviations? This problem is indeed closely related to Byzantine agreement problems from computer science. We define two different notions describing what a player can learn if at most one other player is faulty. We first link these notions with existence of completely revealing equilibria, then we characterize them for monitoring structures given by a graph. As a corollary we obtain existence of equilibria for a class of undiscounted repeated games.
Mots-clés
Incomplete information; Repeated games; Imperfect monitoring; Completely revealing equilibria; Communication; Byzantine agreement
JEL
C72 - Noncooperative Games
C73 - Stochastic and Dynamic Games; Evolutionary Games; Repeated Games
D82 - Asymmetric and Private Information; Mechanism Design
D83 - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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