Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing
dc.contributor.author | Méhat, Jean | |
dc.contributor.author | Cazenave, Tristan
HAL ID: 743184 | |
dc.date.accessioned | 2010-11-19T08:21:42Z | |
dc.date.available | 2010-11-19T08:21:42Z | |
dc.date.issued | 2010 | |
dc.identifier.uri | https://basepub.dauphine.fr/handle/123456789/5113 | |
dc.language.iso | en | en |
dc.subject | Nested Monte-Carlo Search | en |
dc.subject | Single-player games | en |
dc.subject | General Game Playing | en |
dc.subject | UCT | en |
dc.subject.ddc | 006.3 | en |
dc.title | Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing | en |
dc.type | Article accepté pour publication ou publié | |
dc.description.abstracten | Monte-Carlo tree search has recently been very successful for game playing particularly for games where the evaluation of a state is difficult to compute, such as Go or General Games. We compare Nested Monte-Carlo Search (NMC), Upper Confidence bounds for Trees (UCT-T), UCT with transposition tables (UCT+T) and a simple combination of NMC and UCT+T (MAX) on single-player games of the past GGP competitions. We show that transposition tables improve UCT and that MAX is the best of these four algorithms. Using UCT+T, the program Ary won the 2009 GGP competition. MAX and NMC are slight improvements over this 2009 version. | en |
dc.relation.isversionofjnlname | IEEE Transactions on Computational Intelligence and AI in Games | |
dc.relation.isversionofjnlvol | 2 | |
dc.relation.isversionofjnlissue | 4 | |
dc.relation.isversionofjnldate | 2010 | |
dc.relation.isversionofjnlpages | 271-277 | |
dc.relation.isversionofdoi | http://dx.doi.org/10.1109/TCIAIG.2010.2088123 | |
dc.description.sponsorshipprivate | oui | en |
dc.relation.isversionofjnlpublisher | IEEE | en |
dc.subject.ddclabel | Intelligence artificielle | en |