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dc.contributor.authorBonzon, Elise
dc.contributor.authorLagasquie-Schiex, Marie-Christine
dc.contributor.authorLang, Jérôme
dc.contributor.authorZanuttini, Bruno
dc.date.accessioned2010-11-18T10:16:03Z
dc.date.available2010-11-18T10:16:03Z
dc.date.issued2006
dc.identifier.urihttps://basepub.dauphine.fr/handle/123456789/5102
dc.language.isoenen
dc.subjectBoolean games
dc.subjectgame theory
dc.subject.ddc006.3en
dc.titleBoolean Games Revisited
dc.typeCommunication / Conférence
dc.description.abstractenGame theory is a widely used formal model for studying strategical interactions between agents. Boolean games [8] aretwo players, zero-sum static games where players’ utility functionsare binary and described by a single propositional formula, and thestrategies available to a player consist of truth assignments to eachof a given set of propositional variables (the variables controlled bythe player.) We generalize the framework to n-players games whichare not necessarily zero-sum. We give simple characterizations ofNash equilibria and dominated strategies, and investigate the computational complexity of the related problems.
dc.identifier.citationpages892
dc.relation.ispartoftitleECAI 2006 - 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
dc.relation.ispartofeditorTraverso, Paolo
dc.relation.ispartofpublnameIOS Press
dc.relation.ispartofpublcityTokyo
dc.relation.ispartofdate2006
dc.description.sponsorshipprivateouien
dc.subject.ddclabelIntelligence artificielleen
dc.relation.ispartofisbn978-1-58603-642-3
dc.relation.confcountryITALY
dc.description.ssrncandidatenon
dc.description.halcandidateoui
dc.description.readershiprecherche
dc.description.audienceInternational
dc.date.updated2017-01-06T18:16:48Z


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