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Compact preference representation for Boolean games

Bonzon, Elise; Lagasquie-Schiex, Marie-Christine; Lang, Jérôme (2006), Compact preference representation for Boolean games, in Yang, Quiang; Webb, Geoff, PRICAI 2006: Trends in Artificial Intelligence 9th Pacific Rim International Conference on Artificial Intelligence, Guilin, China, August 7-11, 2006, Proceedings, Springer : Berlin, p. 41-50. http://dx.doi.org/10.1007/978-3-540-36668-3_7

Type
Communication / Conférence
Date
2006
Conference title
9th Pacific Rim International Conference on Artificial Intelligence
Conference date
2006-08
Conference city
Guilin
Conference country
Chine
Book title
PRICAI 2006: Trends in Artificial Intelligence 9th Pacific Rim International Conference on Artificial Intelligence, Guilin, China, August 7-11, 2006, Proceedings
Book author
Yang, Quiang; Webb, Geoff
Publisher
Springer
Series title
Lecture Notes in Computer Science
Series number
4099
Published in
Berlin
ISBN
978-3-540-36667-6
Number of pages
1263
Pages
41-50
Publication identifier
http://dx.doi.org/10.1007/978-3-540-36668-3_7
Metadata
Show full item record
Author(s)
Bonzon, Elise
Lagasquie-Schiex, Marie-Christine cc
Lang, Jérôme
Abstract (EN)
Boolean games, introduced by [15,14], allow for expressing compactly two-players zero-sum static games with binary preferences: an agent’s strategy consists of a truth assignment of the propositional variables she controls, and a player’s preferences is expressed by a plain propositional formula. These restrictions (two-players, zero-sum, binary preferences) strongly limit the expressivity of the framework. While the first two can be easily encompassed by defining the agents’ preferences as an arbitrary n-uple of propositional formulas, relaxing the last one needs Boolean games to be coupled with a propositional language for compact preference representation. In this paper, we consider generalized Boolean games where players’ preferences are expressed within two of these languages: prioritized goals and propositionalized CP-nets.
Subjects / Keywords
CP-nets; Preference representation; Propositional logic; Game theory

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