Geodesic Remeshing Using Front Propagation
Cohen, Laurent D.; Peyré, Gabriel (2006), Geodesic Remeshing Using Front Propagation, International Journal of Computer Vision, 69, 1, p. 145-156. http://dx.doi.org/10.1007/s11263-006-6859-3
TypeArticle accepté pour publication ou publié
External document linkhttp://hal.archives-ouvertes.fr/hal-00359719/en/
Journal nameInternational Journal of Computer Vision
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Abstract (EN)In this paper, we propose a complete framework for 3D geometry modeling and processing that uses only fast geodesic computations. The basic building block for these techniques is a novel greedy algorithm to perform a uniform or adaptive remeshing of a triangulated surface. Our other contributions include a parameterization scheme based on barycentric coordinates, an intrinsic algorithm for computing geodesic centroidal tessellations, and a fast and robust method to ﬂatten a genus-0 surface patch. On large meshes (more than 500,000 vertices), our techniques speed up computation by over one order of magnitude in comparison to classical remeshing and parameterization methods. Our methods are easy to implement and do not need multilevel solvers to handle complex models that may contain poorly shaped triangles.
Subjects / Keywordsremeshing; deformable models; texture mapping; surface parameterization; mesh segmentation; fast marching algorithm; geodesic computation; mesh segmentation
Showing items related by title and author.
Ion, Adrian; Peyré, Gabriel; Haxhimusa, Yll; Peltier, Samuel; Kropatsch, Walter G.; Cohen, Laurent D. (2007) Communication / Conférence