
Artificial Intelligence for Games
Bouzy, Bruno; Cazenave, Tristan; Corruble, Vincent; Teytaud, Olivier (2020), Artificial Intelligence for Games, in Marquis, Pierre; Papini, Odile; Prade, Henri, A Guided Tour of Artificial Intelligence Research Volume II: AI Algorithms, Springer, p. 313-337. 10.1007/978-3-030-06167-8_11
View/ Open
Type
Chapitre d'ouvrageDate
2020Book title
A Guided Tour of Artificial Intelligence Research Volume II: AI AlgorithmsBook author
Marquis, Pierre; Papini, Odile; Prade, HenriPublisher
Springer
ISBN
978-3-030-06167-8
Number of pages
484Pages
313-337
Publication identifier
Metadata
Show full item recordAuthor(s)
Bouzy, BrunoCazenave, Tristan
Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
Corruble, Vincent
Teytaud, Olivier
Abstract (EN)
This chapter presents the classical alpha-beta algorithm and several variants, Monte Carlo Tree Search which is at the origin of recent progresses in many games, techniques used in video games and puzzles, and retrograde analysis which performs perfect play in endgames.Subjects / Keywords
Artificial intelligenceRelated items
Showing items related by title and author.
-
Cazenave, Tristan; Winands, Mark H.M.; Iida, Hiroyuki (2014) Ouvrage
-
Cazenave, Tristan; Liu, Jialin; Teytaud, Fabien; Teytaud, Olivier (2016) Communication / Conférence
-
Cazenave, Tristan; Liu, Jialin; Teytaud, Olivier (2015) Communication / Conférence
-
Edelkamp, Stefan; Gath, Max; Cazenave, Tristan; Teytaud, Fabien (2013) Communication / Conférence
-
Cazenave, Tristan; Chen, Yen-Chi; Chen, Guan-Wei; Chen, Shi-Yu; Chiu, Xian-Dong; Dehos, Julien; Gong, Qucheng; Hu, Hengyuan; Khalidov, Vasil Khalidov; Li, Cheng-Ling; Lin, Hsin-I; Lin, Yu-Jin; Martinet, Xavier; Mella, Vegard; Rapin, J.; Roziere, B.; Synnaeve, G.; Teytaud, F.; Teytaud, O.; Ye, Shi-Cheng; Ye, Yi-Jun; Yen, Shi-Jim; Zagoruyko, Sergey (2020) Article accepté pour publication ou publié