
The Rectangular Seeds of Domineering, Atari-Go and Breakthrough
Cazenave, Tristan; Liu, Jialin; Teytaud, Olivier (2015), The Rectangular Seeds of Domineering, Atari-Go and Breakthrough, 2015 IEEE Conference on Computational Intelligence and Games (CIG), 2015-08, Tainan, "Taiwan
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Type
Communication / ConférenceDate
2015Conference title
2015 IEEE Conference on Computational Intelligence and Games (CIG)Conference date
2015-08Conference city
TainanConference country
"TaiwanPublication identifier
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Show full item recordAuthor(s)
Cazenave, TristanLaboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
Liu, Jialin
Teytaud, Olivier
Abstract (EN)
Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version.Subjects / Keywords
game-playing programsRelated items
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