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The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm

Briand, Thibaud; Vacher, Jonathan; Galerne, Bruno; Rabin, Julien (2014), The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm, IPOL Journal. Image Processing On Line, 4, p. 276 - 299. 10.5201/ipol.2014.79

Type
Article accepté pour publication ou publié
External document link
https://doi.org/10.5201/ipol.2014.79
Date
2014
Journal name
IPOL Journal. Image Processing On Line
Volume
4
Pages
276 - 299
Publication identifier
10.5201/ipol.2014.79
Metadata
Show full item record
Author(s)
Briand, Thibaud

Vacher, Jonathan
CEntre de REcherches en MAthématiques de la DEcision [CEREMADE]
Galerne, Bruno
Mathématiques Appliquées Paris 5 [MAP5 - UMR 8145]
Rabin, Julien cc
Abstract (EN)
This contribution deals with the Heeger-Bergen pyramid-based texture analysis/synthesis algorithm. It brings a detailed explanation of the original algorithm tested on many characteristic examples. Our analysis reproduces the original results, but also brings a minor improvement concerning non-periodic textures. Inspired by visual perception theories, Heeger and Bergen proposed to characterize a texture by its first-order statistics of both its color and its responses to multiscale and multi-orientation filters, namely the steerable pyramid. The Heeger-Bergen algorithm consists in the following procedure: starting from a white noise image, histogram matchings are performed to the noise alternatively in both the image domain and steerable pyramid domain, so that the corresponding histograms match the ones of the input texture.
Subjects / Keywords
Heeger & Bergen Pyramid; Heeger-Bergen algorithm

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