Computer Games. Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
Cazenave, Tristan; Winands, Mark H.M.; Iida, Hiroyuki (2014), Computer Games. Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers, Springer : Berlin, p. 133. http://dx.doi.org/10.1007/978-3-319-05428-5
Series titleCommunications in Computer and Information Science
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Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
Winands, Mark H.M.
Abstract (EN)This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Subjects / KeywordsMonte-Carlo methods; artificial intelligence; computer games; game playing; game tree search
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