• xmlui.mirage2.page-structure.header.title
    • français
    • English
  • Help
  • Login
  • Language 
    • Français
    • English
View Item 
  •   BIRD Home
  • LAMSADE (UMR CNRS 7243)
  • LAMSADE : Publications
  • View Item
  •   BIRD Home
  • LAMSADE (UMR CNRS 7243)
  • LAMSADE : Publications
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Browse

BIRDResearch centres & CollectionsBy Issue DateAuthorsTitlesTypeThis CollectionBy Issue DateAuthorsTitlesType

My Account

LoginRegister

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors
Thumbnail - No thumbnail

Computer Games. Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers

Cazenave, Tristan; Winands, Mark H.M.; Iida, Hiroyuki (2014), Computer Games. Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers, Springer : Berlin, p. 133. http://dx.doi.org/10.1007/978-3-319-05428-5

Type
Ouvrage
Date
2014
Publisher
Springer
Series title
Communications in Computer and Information Science
Series number
408
Published in
Berlin
ISBN
978-3-319-05427-8
Pages
133
Publication identifier
http://dx.doi.org/10.1007/978-3-319-05428-5
Metadata
Show full item record
Author(s)
Cazenave, Tristan
Laboratoire d'analyse et modélisation de systèmes pour l'aide à la décision [LAMSADE]
Winands, Mark H.M.

Iida, Hiroyuki
Abstract (EN)
This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
Subjects / Keywords
Monte-Carlo methods; artificial intelligence; computer games; game playing; game tree search

Related items

Showing items related by title and author.

  • Thumbnail
    Argumentation in Multi-Agent Systems Second International Workshop, ArgMAS 2005, Revised Selected and Invited Papers 
    Rahwan, Iyad; Pavlos, Moraitis; Maudet, Nicolas; Parsons, Simon (2006) Ouvrage
  • Thumbnail
    Argumentation in multi-agent systems: Third international workshop, ArgMAS 2006, Hakodate, Japan, May 8, 2006: Revised Selected and Invited Papers 
    Rahwan, Iyad; Parsons, Simon; Maudet, Nicolas (2007) Ouvrage
  • Thumbnail
    Logic, Language, and Computation, 7th International Tbilisi Symposium on Logic, Language, and Computation, TbiLLC 2007, Tbilisi, Georgia, October 1-5, 2007. Revised Selected Papers 
    Bosch, Peter; Gabelaia, David; Lang, Jérôme (2009) Communication / Conférence
  • Thumbnail
    Artificial Intelligence for Games 
    Bouzy, Bruno; Cazenave, Tristan; Corruble, Vincent; Teytaud, Olivier (2020) Chapitre d'ouvrage
  • Thumbnail
    Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence (IJCAI 2018) 
    Lang, Jérôme (2018) Communication / Conférence
Dauphine PSL Bibliothèque logo
Place du Maréchal de Lattre de Tassigny 75775 Paris Cedex 16
Phone: 01 44 05 40 94
Contact
Dauphine PSL logoEQUIS logoCreative Commons logo