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dc.contributor.authorYuan, Tangming
dc.contributor.authorMoore, David
dc.contributor.authorReed, Chris
dc.contributor.authorRavenscroft, Andrew
dc.contributor.authorMaudet, Nicolas
dc.date.accessioned2013-10-15T14:27:19Z
dc.date.available2013-10-15T14:27:19Z
dc.date.issued2011
dc.identifier.urihttps://basepub.dauphine.fr/handle/123456789/11837
dc.language.isoenen
dc.subjectdialogue gamesen
dc.subjectInformal Logic (IL)en
dc.subject.ddc4en
dc.titleInformal logic dialogue games in human–computer dialogueen
dc.typeArticle accepté pour publication ou publié
dc.description.abstractenInformal logic (IL) is an area of philosophy rich in models of communication and discourse with a heavy focus on argument and ‘dialogue games’. Computational dialectics is a maturing strand of research that is focused on implementing these dialogue games. The aim of this paper is to review research on applying IL dialogue games into human–computer dialogue design. We argue that IL dialogue games tend to have a number of attractive properties for human computer dialogue and that their computational utilization in this area has been increasing recently. Despite the strength of the case for IL, a number of important barriers need to be overcome if the potential of IL is to be fulfilled. These barriers are examined and means of overcoming them discussed.en
dc.relation.isversionofjnlnameKnowledge Engineering Review
dc.relation.isversionofjnlvol26en
dc.relation.isversionofjnlissue2en
dc.relation.isversionofjnldate2011
dc.relation.isversionofjnlpages159-174en
dc.relation.isversionofdoihttp://dx.doi.org/10.1017/S026988891100004Xen
dc.relation.isversionofjnlpublisherCambridge University Pressen
dc.subject.ddclabelInformatique généraleen
dc.relation.forthcomingnonen
dc.relation.forthcomingprintnonen


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